Tutorials

Second day of Agilopolis Conference is dedicated to practical workshops and tutorials.
Agilopolis is proud to present to practical workshop that gives you real insight into agile mechanism on different level of experience:
  • Scrum Game Workshop
  • Product Owner Game Workshop
Worhshop: Scrum Game Workshop
Overview:
Scrum Teams provides participants with out of sight experience while participating in real agile
project. Planning, estimating and delivering tasks together with other team members.
Details:
Training is based on agile approach and consists of:
  • Introduction
  • Iteration 1
  • Iteration 2
  • Iteration 3
  • Case study
  • Retrospection
  • Summary

Every iteration allows participants to practically use and discuss agile approach. It consists of three
main parts: development, debriefing and theory. Development part introduces complete lifecycle:
requirement analysis, planning, prioritization, development and acceptance. Debriefing allows
discussion of completed work, when theory shows the link between work done and defined process.
Exercises are led in small groups working directly with dedicated trainer. It is possibility to discuss
real life situations and share project experience.

Ultimate goal of the game is to achieve highest revenue measured in business value, which
introduces competition between teams.
During the game, participants have rare possibility to exchange experience and feel the agile from
different perspectives and responsibilities: development team and customer.

Iterations are followed by case study which presents real example how agile can be introduced and
works in large organization. It describes encountered environment, goal, encountered problems and
proposed agile solution with achieved results.

Last part of the training is an introduction to retrospection, its goal and role in agile process. In order
to see it at work, small retrospection is done with participants. Goal of the retrospection is to receive
feedback on the workshop and possibilities to improve it.

Training is completed with Q&A sessions.

Worhshop: Product Owner Game Workshop
Overview:
Product owner workshop allows to feel and to manage the importance of business value and
prioritization based on sample project. Work is done in small teams with dedicated trainers which
allow discussion of elements that can be immediately reused in real life projects.
Details:
Product owner is similar in organization structure as SCRUM Teams. The main distinction is scope and
content of iterations, which focuses on product owner tasks and responsibilities.
Training consists of:
  • Introduction
  • Iterations 1-6
  • Case study
  • Retrospection
  • Summary

Every iteration allows participants to make business decisions that results in earned business value. It
consists of three main parts: exercise (planning decisions), debriefing and theory. Exerciese part is
focused on business decisions that impact development team and final outcome. Debriefing allows
discussion of achieved results, when theory shows the link between work done and SCRUM process.
Exercises are led in small groups working directly with dedicated trainer. It is possibility to discuss
real life situations and share project experience.

Ultimate goal of the game is to achieve highest revenue measured in business value, which
introduces competition between product owners.

During the game, participants have rare possibility to exchange experience and learn not only
importance of business value but also how it can be replaced when for some reasons, it is not
possible to have it directly.

Iterations are followed by case study which presents real example how the product owner work
looks in real life project.

Last part of the training is an introduction to retrospection, its goal and role in agile process. In order
to see it at work, small retrospection is done with participants. Goal of the retrospection is to receive
feedback on the workshop and possibilities to improve it.

Training is completed with Q&A sessions.